| 008 |
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110506s2011 nyua b 001 0 eng |
| 010 |
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|a 2011017769
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|a9780807751985 |c(pbk.)
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| 020 |
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|a9780807751992 |c(hbk.)
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| 040 |
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|aDLC|beng|cDLC|dDLC|dTMUE|eAACR2
|
| 050 |
00
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|aGV1469.3|b.S76 2011
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| 082 |
00
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|a794.8/2071|223
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| 092 |
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|a794.82071/S774/2011//////A0281154
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|aTMUE|b41|cA0281154|pB|d794.82071|eS774|y2011|r807
|
| 100 |
1
|
|aSquire, Kurt.
|
| 245 |
10
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|aVideo games and learning :|bteaching and participatory culture in the digital age /|cKurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins.
|
| 260 |
|
|aNew York :|bTeachers College Press,|cc2011.
|
| 300 |
|
|axvi, 253 p. :|bill. ;|c26 cm.
|
| 490 |
0
|
|aTechnology, education--connections : the TEC series
|
| 504 |
|
|aIncludes bibliographical references (p. 235-240) and index.
|
| 650 |
0
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|aVideo games|xStudy and teaching.
|
| 650 |
0
|
|aVideo games and children.
|
| 650 |
0
|
|aEducation|xEffect of technological innovations on.
|
| 650 |
0
|
|aComputer-assisted instruction|zUnited States.
|
| 700 |
1
|
|aJenkins, Henry,|d1958-
|