| 008 |
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151104s2015 at a 001 0 eng d |
| 010 |
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|a 2013957889
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| 020 |
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|a9781133589228 :|cNT1928 (pbk.)
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|a1133589227 |c(pbk.)
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| 035 |
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|a(OCoLC)ocn879358796
|
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|aSINAP|beng|cSINAP|dYDXCP|dOCLCO|dOCLCF|dDLC|dTMUE|eaacr
|
| 042 |
|
|alccopycat
|
| 082 |
04
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|a005.117|223
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| 095 |
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|aTMUE|b41|cA0308084|pB|d005.133|eA214|y2015|tDDC|r1928
|
| 100 |
1
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|aAdams, Joel,|d1957-
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| 245 |
10
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|aAlice 3 in action :|bcomputing through animation /|cJoel Adams.
|
| 260 |
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|aAustralia :|bCengage Learning,|cc2015.
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| 300 |
|
|axiv, 309 p. :|bill. (chiefly col.) ;|c24 cm.
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| 500 |
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|aIncludes index.
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| 650 |
0
|
|aAlice (Computer program language)
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| 650 |
0
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|aObject-oriented programming (Computer science)
|
| 650 |
0
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|aThree-dimensional display systems.
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| 650 |
0
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|aComputer animation.
|