| 008 |
|
071025s2005 xxua e 001 m eng d |
| 015 |
|
|a2004095062
|
| 015 |
|
|aGBA4-X3409
|
| 020 |
|
|a0672326612 (pbk) : |cNT1160
|
| 020 |
|
|a9780672326615 (pbk)
|
| 035 |
|
|a2004095062
|
| 040 |
|
|aTMUE|beng|cTMUE|dTMUE|eAACR2
|
| 050 |
14
|
|aQA76.76.C672|bM546 2005
|
| 082 |
04
|
|a794.8/1526|222
|
| 082 |
04
|
|a794.81526
|
| 100 |
1
|
|aMillerTom
|
| 245 |
10
|
|aBeginning 3D game programming / |cTom Miller
|
| 260 |
|
|aIndianapolis, Ind : |bSams, |cc2005
|
| 300 |
|
|ax, 418 p : |bill ; |c24 cm + |e+ 1 CD-ROM (4 3/4 in.)
|
| 500 |
|
|aIncludes CD-ROM
|
| 500 |
|
|aIncludes index
|
| 650 |
0
|
|aComputer games|xProgramming
|
| 650 |
0
|
|aThree-dimensional display systems
|