| 008 |
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080602s2002 xxua e b 001 0 eng d |
| 020 |
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|a193184108X ((pbk./CD-ROM))
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| 035 |
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|a00256346
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| 040 |
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|aTMUE|beng|cTMUE|dTMUE
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| 050 |
14
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|aQA76.76.C672|bB83 2002
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| 082 |
04
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|a794.8/1526|221
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| 100 |
1
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|aBucklandMat
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| 245 |
10
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|aAI techniques for game programming / |cMat Buckland
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| 260 |
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|aCincinnati, Ohio : |bPremier Press, |cc2002
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| 300 |
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|axxxii, 448 p : |bill ; |c24 cm + |e+ 1 CD-ROM (4 3/4 in.)
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| 490 |
1
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|aThe Premier press game development series
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| 504 |
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|aIncludes bibliographical references (p. 420-424) and index
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| 650 |
0
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|aComputer games|xProgramming
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| 650 |
0
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|aArtificial intelligence
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| 830 |
0
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|aThe Premier press game development series
|