| 008 |
|
090112s2008 xxu e b 001 0 eng d |
| 015 |
|
|a2007048929
|
| 020 |
|
|a9780765619969
|
| 020 |
|
|a0765619962
|
| 035 |
|
|a(OCoLC)ocn183608378
|
| 035 |
|
|a(OCoLC)183608378
|
| 035 |
|
|a00262011
|
| 040 |
|
|aTMUE|beng|cTMUE|dTMUE
|
| 050 |
14
|
|aGV1469.34.P79|bB76 2008
|
| 082 |
04
|
|a794.801/9|222
|
| 100 |
1
|
|aBrownHarry J|q((Harry John)|d1972
|
| 245 |
10
|
|aVideogames and education / |cHarry J. Brown
|
| 246 |
13
|
|aVideo games and education
|
| 260 |
|
|aArmonk, N.Y : |bM.E. Sharpe, |cc2008
|
| 300 |
|
|axxiii, 223 p ; |c24 cm
|
| 490 |
1
|
|aHistory, humanities, and new technology
|
| 504 |
|
|aIncludes bibliographical references (p. 201-209) and index
|
| 650 |
0
|
|aVideo games|xPsychological aspects
|
| 650 |
0
|
|aLearning, Psychology of
|
| 650 |
0
|
|aVideo games and children
|
| 830 |
0
|
|aHistory, humanities, and new technology
|