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0623s2s2007 xxu e b 001 0 eng d |
| 020 |
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|a1403984530 ((pbk.))
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| 020 |
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|a9781403984531 ((bpk.))
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| 035 |
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|a00256434
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| 040 |
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|aTMUE|beng|cTMUE|dTMUE
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| 050 |
14
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|aGV1469.3|bG44 2007
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| 082 |
04
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|a794.8/01/9|221
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| 100 |
1
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|aGeeJames Paul
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| 245 |
10
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|aWhat video games have to teach us about learning and literacy / |cJames Paul Gee
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| 250 |
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|aRev. and updated ed
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| 260 |
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|aNew York, N.Y : |bPalgrave Macmillan, |c2007
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| 300 |
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|a249 p ; |c24 cm
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| 504 |
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|aIncludes bibliographical references (p. [229]-239) and index
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| 650 |
0
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|aVideo games|xPsychological aspects
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| 650 |
0
|
|aComputer games|xPsychological aspects
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| 650 |
0
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|aLearning, Psychology of
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| 650 |
0
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|aVisual literacy
|
| 650 |
0
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|aVideo games and children
|