| 008 |
|
131125s2013 paua b 001 0 eng |
| 010 |
|
|a 2012032518
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| 020 |
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|a9781466628489 :|cNT4640(hbk.)
|
| 020 |
|
|a9781466628496 |c(ebk.)
|
| 020 |
|
|a9781466628502 |c(hbk. : with perpetual access)
|
| 040 |
|
|aDLC|cDLC|dDLC|dTMUE|beng|eAACr2
|
| 050 |
00
|
|aLB1029.S53|bB34 2013
|
| 082 |
04
|
|a371.39/7|223
|
| 092 |
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|a371.397/B139/2013//////A0296240
|
| 095 |
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|aTMUE|b41|cA0296240|pB|d371.397|eB139|y2013|tDDC|r4640
|
| 100 |
1
|
|aBaek, Youngkyun.
|
| 245 |
10
|
|aCases on digital game-based learning :|bmethods, models, and strategies /|cYoungkyun Baek, Nicola Whitton.
|
| 260 |
|
|aHershey, PA :|bInformation Science Reference,|cc2013.
|
| 300 |
|
|axxxii, 592 p. :|bill. ;|c27 cm.
|
| 504 |
|
|aIncludes bibliographical references (p. 524-570) and index.
|
| 520 |
|
|a"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.
|
| 650 |
0
|
|aSimulation games in education.
|
| 650 |
0
|
|aEducational games.
|
| 650 |
0
|
|aComputer games.
|
| 700 |
1
|
|aWhitton, Nicola.
|